Here's just a few examples of the works I've done over the first year:
Cocos2DX --- Rush hour:
Entrance Menu. |
Variety of levels in difficulty selection. |
Navigating the blocks to reveal the exit. |
Taking the block to the exit then victory! |
Unity --- Feature Showcase:
Trigger zone activating the door animation to run. |
Trigger zones turning on lights and changing camera views. |
Child and parent relationship in order to traverse gap. |
Particle effects, application of force and animation on a button press. |
Use of ray-casting to see if cursor is on a trigger zone. If this is the case then the particle is shot and looped animation of blocks ceases. |